About This GameWith her family murdered in front of her and the ancient Timespinner device destroyed, Lunais is suddenly transported into a unknown world, stranded with seemingly no hope of return. Using her power to control time, Lunais vows to take her revenge on the evil Lachiem Empire, but sometimes the course of history isn’t quite as black and white as it seems... Explore an intricate, connected world with beautifully drawn and detailed pixel art environments. Traverse between the barren present and luscious past of Lachiem, collecting elemental magic orbs and combining their power to destroy enemies with blades and spells. Befriend mysterious creatures called Familiars, such as the adorable dream dragon Meyef, and train them to aid you in battle. Test your skills and timing with intense boss battles, and you venture forth to take on the Emperor himself!
English,French,German,Japanese,Russian,Simplified Chinese
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Update 1.031. Update! Version 1.02:
Hey everyone! I've just uploaded version 1.02 of Timespinner! (Version 1.01 was the "initial release" of the game on 9/25, whereas Version 1.00 was released to Kickstarter backers 2 weeks before that!) I've listened to your feedback and have made several small changes to the game:
My next updates will focus on keyboard/controller quality of life, display fixes, and performance fixes. Enjoy! *Edited on 10/2/18 to specify that this is "Patch Notes". Kickstarter Summer Update + Rethinking Early Access: Hello everyone! I hope you all have been enjoying your June so far! In Seattle, we're sporting the classic gray-rainy weather, but I'm sure July will bring more sun! This update has some important announcements about a new Alpha Build, Steam Early Access, and updates on the game's development. Let's dive in!
Development Update. Small Update: Version 1.021:
Tiny update today, mainly to fix a crash!
Hello, everyone, welcome to summer! I hope you all had a wonderful spring season and are ready for the changing weather. We had a fairly mild spring here in Seattle. Let's hope the summer is mild, too! :D Development on Timespinner has been going well, although it really feels like a "Slow and steady wins the race" sort of thing. It's not really possible to rush this sort of project, so it's just a matter of putting in the time everyday to make the game better and better!
Development Progress. Kickstarter Spring Update:
Hey everyone, happy Vernal Equinox! Or, in other words, happy first day of Spring! Here in Seattle our Spring weather is a little slow to arrive, but I'm looking forward to more sunny days and lots of flowers blooming :D I've been hard at work finishing up Timespinner. Like always, this takes longer than I expected, but that doesn't mean that I'm not making great progress on the game! I'm very happy with how everything is finally coming together. It is so satisfying to slip in a puzzle piece that completes a section of the game. There are 3 major pieces of the game left to be completed: Cutscenes, Kickstarter Content, and random polish!
Cutscenes and Dialogue. Autumn Update:
Hey everyone, welcome to Fall Season! The wonderful time of falling leaves, cool weather, and warm pumpkin spice lattes! I hope you all had a great few months. I had a pretty good summer, although it seemed to have gone by much too fast! It's hard to believe that it's almost the end of September. How time flies when you're making a game. Or maybe it just gets faster the older I get...haha! Time to get cozy and finish making Timespinner!
Game Progress. Small Update: Version 1.024:
Hey everyone! Today's update is quite small and is more of a small brick in a larger project: Improving quality of life for Keyboard users. There is also a fix for a very rare bug where save files have become corrupted or disappear altogether. Please let me know in the discussion forums if you run into any trouble saving the game! Enjoy!
1.024
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